Castle meshes optimized to reduce draw calls and texture memory
Lam Dong
Optimizations and foliage improvements
Lighting improvements
Distant Terrain and Foliage added
Jaziira
Buildings swapped out with new versions
Terrain adjustments and optimizations
Prop placement and optimizations to collision
Al Dhakir
New modder-donated map made by Putridi
Carentan
DLC map now included in the base game
Terrain improvements
New Foliage Assets
Lighting and Shadow Optimizations
Omaha Beach
DLC map now included in the base game
Terrain, Foliage, and Mesh Improvements
Saint Quentin
DLC map now included in the base game
Terrain improvements, Distant terrain added
Trench lines reworked
New Foliage Assets
Lighting and Shadow Optimizations
Tan Binh
DLC map now included in the base game
Foliage additions
Tunnels added
Prop placement, scorched earth areas added
New Lighting Level added
Multiplayer
Increased net relevancy range of grenade and rocket projectiles (they now match relevancy range of player characters)
Minor reduction in the bandwidth usage of weapon RPCs
Fixed issue where hard pivots in the direction of movement while sprinting resulted in excessive rubberbanding
Additional security improvements and enhancements
Vehicles
Logistic and Transport Vehicles Added:
1917 Matchless Motorcycle
FMTV, GAZ66
GER Lorry
GER Opel Blitz
GMC CCW, Humvee
IMV Rhino
KAMAZ
Kubelwagon
Liberty
M35
M923
M939
USArmy Motorcycle
MRAP Catamount
MRAP Oshkosh
MRAP Ural Typhoon
MT
Pickup 85'
Technical
UAZ
UAZ Hunter
Willy's Jeep
ZIL Cargo
Many more vehicles to come!
SDK
Prevented mods from being packaged in the editor if there is any build in progress (lighting, navigation, etc) and present a warning to the user
Minor updates to layout of Upload Mod window which includes multiline item descriptions as well as enlarged, word-wrapped Description & Changenote text boxes
Don't overwrite title, description, preview image, etc of a workshop item if they are left blank when publishing a mod
Remember selected mod plugin as a user preference when Upload Mod window closes
Re-enable Git, Perforce, and Subversion source control plugins that were previously disabled by the project
Default navmesh generation method changed from 'Static' to 'Dynamic Modifiers Only' in order to allow for AI navigation around buildables and other dynamic objects
Expose tank track lock/unlock functionality to BPs
Add BP write access to "ADS Fire Only" and "Can Aim While Equipped" weapon flags
Expose skeletal mesh component PredictedLODLevel value to BPs via the 'GetAnimLODLevel' (anim instance) and 'GetMeshLODLevel' (mesh component) BP statics
Expose to BPs the ability to override the navigation export behavior of SM, ISM components (i.e. export as dynamic obstacle, Area Class overrides)