Pocket Rogues · Community Announcements · February 22, 2025
Read the original on Steam ↗New rooms have been added for generation, a new pet has been introduced, and stability has been improved!
CHANGELOG:
[GENERATION]
Added 15 new rooms for the Catacombs
Added 2 new rooms for the Rat's Nest
Reworked some old rooms in the Catacombs and Prison
[MISC]
Added a new pet – Porcupine
Liches and Archliches are now animated
The monster ability "Summon" no longer activates instantly but has a unique animation; some monsters can now summon more than one creature per use
Ratmen tents can now be destroyed
The appearance of item and pet slots in the shop on the character selection screen has been updated
Updated outdated preview images for the Goblin-Captain and Grim Paladin; all boss and champion previews are now smaller and aligned in the same direction
When starting a new game, the language will be selected automatically if the system language matches one of the supported languages
When using a gamepad, running is now activated by pressing instead of holding the button (this can be changed in Settings)
The loading screen now remains visible until the floor is generated, instead of freezing on a black screen
Updated the icon sizes of many creatures in the Bestiary
Added a text hint on the account creation screen explaining its purpose
When trying to save or load a game from the cloud, the login window will appear if the player is not logged in
Optimized the "Darkening Screen Edges" setting
[BALANCE]
The "Bloodsucker" effect now restores HP five times faster, and its range is twice as large, but blood pools around the character deplete quickly upon activation
The attack speed modifier for weapons in the Berserker's hands is now averaged instead of summed
The poisoning effect near the poison river in the Catacombs has been weakened
Damage from poison and bleeding can no longer be critical
Killing summoned creatures no longer grants experience and gold
[FIXED]
If a generation error occurred and the floor was empty, the character will automatically return to the Fortress upon exiting the game via the menu
Ratmen will no longer "shine through" their tents
The damage of the weapon in the Berserker's off-hand was calculated incorrectly
Killing a single monster could sometimes be counted twice in the Bestiary
Sometimes, it was impossible to start a new game when using a gamepad
The cost of Sharpened Arrows was higher than that of Heavy Arrows, despite their lower damage