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Patch Notes: 0.1.0

Project Sparrow · Community Announcements · February 15, 2025

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New mechanic Parry:


New status effect Dazed:


Movement:


- Fixed loading screen text being wrong
- Added animations for some UI elements
- Changed outline colour on bots to orange instead of red
- Changed deathmatch buff respawn timer from 15 > 30 seconds
- Reduced pocket dust blind effect from 3.5s > 3.0s
- Fixed a bug with FOV change unintentionally affecting many abilities instead of just slide
- added FOV change on Slide, Powershot and Dash
- Updated Flagstone lighting
- Updated Sanctum, now has a extra alleyway on top of mid + slide through spot & removed some parts of inner mid rocks above the center to allow more light
- Updated character base colouring for better visual clarity
- Menu updated slightly
- Reduced Pocket Dust range from 540 > 380
- Reduced Pocket Dust radius from 460 > 420
- Reduced Poison arrows slow speed from 20% > 15%
- Fixed a bug where the game would start even if 4 people hadn't connected in arena
- Fix glove clipping in first person gloves model
- Kick cooldown reduced from 8s > 6s
- Removed weak kick from the game
- Melee whilst in the air will perform punch melee and only use the kick version if it's off cooldown (indicated by the red circle by the crosshair)
- Loading screen visual changes
- Font changes on some UI elements
- UI ability icon indication for when abilities are unusable (stunned/dazed)
- Fixed crosshair visibility and crosshair color not being saved when entering a new level
- Fixed AA method not being saved correctly when re-opening the game until opening the settings
- Increased Deathmatch buff spawn timer from 30s > 60s
- Added matchmaking information button on the menu next to find match. This showcases the current season info and other useful information (to be updated)
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