Knights!
We're truly humbled to be in a position to celebrate the incredible milestone of reaching 5000 reviews! What an amazing journey it's been thus far!
Share a few positive words...
Small studios like us truly live and die by our reviews and we recognize that none of us could be doing what we're doing without you, our players.
If you haven't yet left a review, we would be very grateful if you were to share a few positive words about your experience with Ember Knights.
From the bottom of our hearts, thank you!
Many of you have been with us from the very beginning, but for those who joined us along the way, we thought now would be a neat time to take a look back at our journey and show how much "Ember Knights" has evolved over the months and years.
The Ember Knights Timeline
Spring 2019 - Pre-production
Initial concepts and prototyping begins
The first idea, that was somewhat close to where we ended up, was a more RPG-based game complete with NPC behaviors, day and night cycles, etc.
Working title is Pixablo
*A little bit of trivia - the original concept that we pitched to Ontario Creates, for funding assistance, was a kart racing game
You might start to see how we ended up with the iconic flame-headed hero we have today
Spring 2020 - Major Gameplay Change
A pivotal meeting occurred where we decided that we were on the wrong path. It was this meeting where we learned that no one in the studio was excited about playing the game we were making...clearly a red flag lol
Taking a step back and with a critical eye, we analyzed what we had and decided that the only thing about the game that was good was the combat. We decided to focus on making that the foundation of the game, improving and polishing it as much as we could, and scrapping everything else
Name changed to Rogue Souls
Summer 2020 - Major Story Change
We changed the story from being a ghostly character in the afterlife to a fire-imbued hero destined to save the world
This is the point where the game really starts to take shape