✨ New Features
"3D" Environmental Art:
New environmental assets have been added, inspired by 90s game art. This includes updated visuals for crates, barrels, doors, shop tables, and chests.
Treasure Chest Mechanic:
Treasure rooms and keys have been removed. Treasure chests are now occasional room rewards with a revamped opening mechanic to make them more fun.
Dungeon Wallpaper:
A brand new dungeon wallpaper has been created that better fits the new environment aesthetic.
End Fight Button:
An "End Fight" button now appears in the bottom-left corner after one minute in a room (excluding boss fight). Clicking it ends the fight but forfeits XP and Gold from remaining enemies.
🗡️ Weapon Rebalancing
All weapons have been revisited and rebalanced.
Notable updates include:
Firewall: Nerfed for balance. No longer applies knockback.
Minesweeper: Mines now spawn near the center.
Paint Brush: Visuals and behavior have been revamped, and now more optimized.
🔧 Gameplay Tweaks
Enemy Projectiles:
All enemy projectiles are now red with a red line trail, making them easier to see amidst the chaos. Additionally, projectiles are now invincible and must be dodged to avoid damage.
Grid-Aligned Room Furniture:
Room furniture now spawns in a grid-like fashion with improved spawning rules, creating a cleaner room layout.
Level-Up and Treasure Effects:
New visual effects have been added to make treasure chest openings and leveling up feel more exciting.
+XP and +GP Indicators:
Moved to the Taskbar HUD for a less intrusive display.
King Fight Updates:
- Defeating the King now rewards a generous treasure chest with gold and the Recycle bonus.
- The King cannot damage the player until he starts attacking.
- The King's health now scales based on your Recycle stat.
Shop Room Changes:
Shop doors have been removed for a more RNG-driven experience. Shops are now discovered by chance. This may change in the future.
In-Game Wallpaper Behavior:
Using an in-game wallpaper now ensures the game will not render above everything else. This allows you to open and interact with other windows on top of the game.
🐛 Bug Fixes
- Fixed an issue where Pointers wouldn't appear properly when using the Floppy Disk upgrade.
- Fixed bug where fights wouldn't end.
- Fixed the white text issue on the level-up menu.
- Fixed an issue where unlocking an item mid-run would add it to the level-up pool, causing the game to crash when acquired with a full inventory.
- Fixed an issue where enemies would sometimes shrink over time.