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GearBlocks 0.7.9153

GearBlocks · Community Announcements · January 23, 2025

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Hey all, just another small update!

New Flat Map



There's now a new "Concrete Pad" map:


It's just another boring flat map, but hopefully a bit easier on the eye for long building sessions than the "Flat Plane" map, plus it has no environmental audio.

Part Selection Duplication



You can now duplicate your current part selection.

Select some parts:


Then open the SELECTION menu and click Duplicate Selected (or just press Left Ctrl + D):


This will duplicate the parts into new construction(s), with attachments, links, etc. intact:


NOTE: To implement this, I had to change the save format slightly. Any "part intersections" (the red crosses you get after deleting attachments between intersecting parts) from existing saves will be lost.

Deprecated Parts



The engine "front crank" parts are now deprecated, as the "crank nose" part makes them redundant. I can't remove them without possibly breaking existing creations, so they're still in the game, just hidden in the part spawner UI.

NOTE: If you need to get access to these deprecated parts in the spawner UI again, type ShowDeprecatedParts true in the debug console.

Lua Scripting



There's now some additional physics functionality available from Lua scripting, you can now do stuff like:
function FixedUpdate()
if Physics.RayCast( Vector3.__new( 0, 10, 0 ), Vector3.Forward, 1000 ) then
local distance, position, normal, colliderInstanceID = Physics.QueryCastHit( 0 )
local part = PartColliderRegistry.GetPart( colliderInstanceID )
if part then
print( 'Part: ' .. part.FullDisplayName )
end
end
end

See the API documentation for more details: Physics Proxy

Also, typing "LogKeyNames" or "LogAxisNames" in the debug console now lists all available input key and axis names respectively. This allows you to more easily find out what key names can be used in Input.GetKey() etc.



Release notes:-
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