Pocket Rogues · Community Announcements · January 17, 2025
Read the original on Steam ↗New consumable items and equipment have been added, elemental damage mechanics have been expanded, and stability has been improved!
CHANGELOG:
The game has been updated with a Brazilian Portuguese localization
[ITEMS]
A new ring, Rainbow Ring, has been added. It increases the level of one of the character's skills by 1-5 levels (depending on the effect level)
A new effect has been added to all rings: it increases the level of a specific skill by 2-10 if you use that skill
A new helmet, Roaring Mask, has been added (replaces the current special skill with Battle Madness)
A new passive item, Cat's Talisman, has been added (increases movement and combat speed by 6% while in the inventory)
New consumable items have been added: 2 types of Speed Potions and 3 types of whetstones that add extra damage of a specific element
[GAMEPLAY]
Shooting arrows through braziers or campfires now ignites the arrows, converting half of their damage to fire damage
Each dash reduces the duration of the "Burn" effect by 2 seconds
[BALANCE]
The damage type of all daggers is now piercing instead of slashing
While under effects like "Slow," "Petrify," or "Freeze," the character will use the slowed dash animation (as when out of mana) instead of the normal one
The minimum and maximum number of crystals dropped when killing monster champions or bosses are now capped
The "Heavy Hand" debuff halves the skill charge rate; the "Speed" effect increases the skill charge rate by the corresponding value
The selling price of all rings and passive items has been significantly increased
The effectiveness of all passive items with numerical effects has been significantly reduced
Explosive creatures will no longer explode upon death if affected by "Freeze"
The number of damage ticks from "Burn" is now random (5 to 10 instead of 4), and the delay between ticks has increased (from 0.5 seconds to 0.75 seconds); using barrels of water, wells, or entering water instantly removes the effect
The resistance to petrification for all Trolls has been significantly reduced
[MISC]
The local save function has been marked as "deprecated" and will be removed in the future because it does not work properly on most devices
Characters using skills like bow or crossbow shooting will now equip the corresponding weapon
The "Burning" effect on a character now appears in the list of active effects and displays the remaining duration
After leaving the water, only humanoids will leave wet footprints
Braziers in the Pumpkinhead arena can now be destroyed, just like in other areas
The "Healing Herbs" skill now ignores the presence of the "Dried Ear" artifact (previously, the enhanced effect was immediately replaced with the normal one due to automatic skill activation)
The "Bloodlust" effect now shows specific values for HP increase, damage increase, and HP reduction
Text has been improved and translations corrected in many places
[FIXED]
The inventory could not be closed with the corresponding button if it was opened to select an item in the Forge or to transfer items to the Personal Chest
In the Ultimate version, if the game was minimized after visiting the Camp through the portal, it could reload without its items upon the next load
When using a bow with any character other than the Archer, the bowstring and arrow preview were not displayed; conversely, the bowstring remained visible if the Archer switched to another weapon
HP regeneration could become negative if the "Vulnerability" effect was applied during an active effect that increased HP regeneration
Characters will no longer take damage if HP regeneration is negative
If a character replaced one of their skills using a weapon from another class, the skill level could change incorrectly
The price of items sold using the "Sell All" button was calculated incorrectly
Creatures controlled with the "Mind control" skill were not always displayed in the companion list
Rooms with special conditions for appearance (e.g., a room with a caged bug or the Whisperer's room) could still appear even if the condition was not met (e.g., the bug had already been found)
Objects in some areas could generate but be non-interactable and allow characters to pass through them
Bow or shield damage increased even when an inappropriate off-hand item was equipped
Creatures sometimes performed melee attacks even when their attack range was insufficient to reach the target
Chargeable skills could be used while stunned
The area of effect of "Steel Whirlwind" did not update if the attack radius changed during the skill's duration
The "Crimson Seal" could remove the "Vulnerability" effect applied by another source
The Earth Spirit's subterranean attack blocked character movement after its completion