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Update Build 0.7.0

Project Gunship · Community Announcements · December 29, 2024

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Hope everyone had a good holiday season and that you were able to enjoy time with your loved ones.

Been a busy last few months with many some unfortunate setbacks, but luckily, I have some content and improvements that you will enjoy. My largest concern and need of feedback is how things perform in this update. Much of the work has been rewriting code to be more efficient and performant and from what I can tell, has worked well. Additionally, it would be helpful to receive insights as to what types of scenarios you enjoy the most and what you'd like to see going forward. I tried to have some variety in the new scenarios being released today, so I'll be curious to know what is best received by you.

There is still a lot to do, but main things on the list going forward are (1) more scenarios, (2) Vehicle overhaul, (3) infantry animation improvements, and the (4) Ho Chi Minh Trail map - along with new appropriate vehicle models and anti-air assets. I'll plan on having another update at/near the end of January with more scenarios, but that most likely won't include much more than that (planned life circumstances are stealing dev time). I'm hopeful I'll have the vehicle overhaul done by the following update in February, but there are some dependencies that may prevent that from being released... but I'm hopeful.

The general vision of the game has certainly evolved since the beginning and even at this point doesn't have an absolute clear direction, but the short-term goal is to get a lot of new scenarios out for each map to give a solid base of gameplay for the game. I'm not sure if it will make sense to spend the amount of time required to create a formal campaign or other complicated game mode, but that will depend on how things turn out over the next one or two updates.

I will mention, the goal was to just work hard to the 1.0 release, but because of popular demand, I've reverted back to smaller, more consistent updates. The "developer has abandoned the game" sentiment can't handle longer development periods, so I'll make that adjustment.

As usual, I appreciate the support for the project. Been a fun project to build and it has allowed a great community of people to come together. I'll continue to chug away day after day and hopefully the project will shape into something we all enjoy. Be sure to let me know if you have comments/suggestions in the steam discussions or in our community discord.

Thanks!
-Sklor

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