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Stun Mechanics refined for high ping matches!
Read the original on Steam ↗Hi fighters,
We’ve addressed stun mechanics issues under high ping:
Fixed a bug causing stuns to go out of sync.
Added damage refund: If you stun your opponent but they hit you due to latency, 95% of the damage will regenerate over 5 seconds.
Let us know how it feels and share any feedback to keep improving VFC. Thanks for your support!
— The VFC Team
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This announcement was written and published by the developers/publisher of Virtual Fighting Championship (VFC) on Steam; it is mirrored here unedited for readability, with full credit and a link to the original above. © the respective rights holders. Rights holder and want it removed? Email us — we take it down promptly.