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Leveling & scaling
The real numbers behind every build, read straight from the game's data files (regulation v1.14) — so the soft caps here are exactly what the game uses, not estimates.
Damage attribute soft caps
As you raise Strength, Dexterity, Intelligence, Faith or Arcane, each point adds less than the last past these breakpoints. The game's scaling curve:
| Attribute value | Scaling reached | Meaning |
|---|---|---|
| 1 | 0% | base |
| 18 | 25% | early ramp |
| 60 | 75% | main soft cap — growth slows sharply |
| 80 | 90% | second soft cap |
| 150 | 110% | hard cap — minimal gains beyond |
Most damage stats give their best returns up to 60, a smaller bump to 80, then crawl. Source: regulation CalcCorrectGraph.
Survival stats — HP / FP / Stamina per point
Real per-level values from the game data. Bold rows are the soft caps where each point starts giving much less.
| Level | Vigor → HP | Mind → FP | Endurance → Stamina |
|---|---|---|---|
| 20 | 652 | 121 | 113 |
| 25 | 800 | 147 | 121 ◀ |
| 40 | 1450 ◀ | 235 | 142 |
| 50 | 1704 | 300 | 155 ◀ |
| 60 | 1900 ◀ | 350 ◀ | 158 |
| 80 | 2015 | 401 | 164 |
| 99 | 2100 | 450 | 170 |
Max: Vigor 2100HP · Mind 450FP · Endurance 170Stamina. ◀ = soft cap. Vigor (HP) is the universal survival stat; soft caps at 40 then 60.
What a scaling letter means
A weapon's S/A/B/C/D/E grade is a multiplier on how much your attribute adds to its damage:
| Grade | Multiplier |
|---|---|
| S | ×1.75 |
| A | ×1.4 |
| B | ×0.9 |
| C | ×0.6 |
| D | ×0.25 |
| E | ×0.01 |
An S-scaling weapon converts your stat into damage 2.9× as efficiently as a C. See exact AR on the calculator.
The attributes
Upgrading your gear
Weapons level with Smithing Stones at any Site of Grace. There are 446 Smithing Stone pickups mapped across the Lands Between — find the nearest on the interactive map (toggle the Smithing Stone layer).








